Planned Data
Generated: 2026-07-15
This page holds future-facing notes so strict current-reference pages can stay focused on repo-current behavior. Entries here are useful planning pressure, but they are not live mechanics unless their source page says otherwise.
Source-Only Current Items With Proposed Sinks
| Item | Current state | Planning note |
|---|---|---|
| Raw Crystal | Live source, no sink. | Future sink ideas: amulet, beacon, or pulse catalyst. |
| Silver Ingot | Live output, no downstream recipe. | Future sink ideas: amulet, coinage, or ritual civic item. |
| Bronze Ingot | Live output, no downstream recipe. | Future sink ideas: ring, tools, or civic-material branch. |
| Slime Gel | Live enemy drop, no sink. | Future sink ideas: adhesive, torch gel, or weak healing. |
| Wet Fiber | Live enemy drop, no sink. | Future sink ideas: rope, bandage, or thatch mix. |
| Tiny Core | Live rare enemy drop, no sink. | Future sink ideas: Focus Amulet or attunement reagent. |
| Raw Meat | Live enemy drop, no sink. | Future sink idea: prepared food branch. |
| Thorn Quill | Live enemy drop, no sink. | Future sink ideas: darts, spikes, or trap ammunition. |
| Hide Scrap | Live enemy drop, no sink. | Future sink ideas: leather strips or light armor. |
| Crawler Chitin | Live enemy drop, no sink. | Future sink ideas: chitin armor or shield plates. |
| Cave Silk | Live enemy drop, no sink. | Future sink ideas: bandage, cloth, or attunement wrap. |
| Crawler Eyes | Live rare enemy drop, no sink. | Future sink ideas: tracking charm or pulse reagent. |
| Ore Flecks | Live enemy drop, no sink. | Future sink idea: salvage into trace metals. |
| Tick Shell | Live enemy drop, no sink. | Future sink ideas: shield trim or civic decor. |
| Raider Coins | Live enemy drop, no sink. | Future sink ideas: trader, tax, or settlement economy. |
| Weapon Scrap | Live enemy drop, no sink. | Future sink idea: salvage into iron. |
| Oil Rags | Live enemy drop, no sink. | Future sink ideas: lantern fuel, torch gel, or fire trap. |
| Torch Heads | Live enemy drop, no sink. | Future sink ideas: upgraded torches or fire trap branch. |
Planned-Only Item Hooks
These pages exist because planned enemy data references them. They are not live gameplay.
| Item | Referenced by | Planning note |
|---|---|---|
| Antlers | Hollow Stag | Trophy, ritual focus, or prestige trade. |
| Clay | Mudling | Bricks, pottery, or furnace upgrade. |
| Forged Seal | False Taxman | Civic quest or treasury sink. |
| Fungal Thread | Sporekin | Wraps, filters, or attunement cloth. |
| Fuse Cord | Raider Sapper | Demolition or trap recipes. |
| Glow Gland | Lantern Leech | Cave lamp or alchemy light. |
| Hide | Burrow Maw; Hollow Stag | Medium armor or packs. |
| Mud | Mudling | Clay prep or farming amendment. |
| Oil | Lantern Leech | Lantern fuel or fire weapons. |
| Picks | Raider Sapper | Tool repair or iron salvage. |
| Reed Fiber | Mudling | Rope, nets, or matting. |
| Spores | Sporekin | Medicine, poison, or farming catalyst. |
| Stone Plates | Stoneback Beetle | Armor or barricade plating. |
| Teeth | Burrow Maw | Dagger, charm, or trophy. |
| Venison | Hollow Stag | Feast or trade good. |
| Venom | Ash Wasp | Toxin, trap, or advanced craft. |
| Wax | Ash Wasp | Candles, seals, or polish. |
| Wings | Ash Wasp | Fletching or charm craft. |
Dead Equipment Definitions
| Equipment | Current state | Planning note |
|---|---|---|
| Ring Band | Defined but not obtainable. | Candidate bronze or silver accessory sink. |
| Focus Amulet | Defined but not obtainable. | Candidate silver, crystal, and tiny-core sink. |