Coheronia Wiki

Current Live

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Current Live

Generated: 2026-07-16

This page lists wiki surfaces that represent current live behavior or currently obtainable data. Source-only entries appear here only when they are live or defined in current data; planning notes are kept on Planned Data.

Complete Item Loops

ItemWhy it is current-live
DirtObtainable and placeable.
WoodObtainable and used by recipes and station builds.
StoneObtainable and used by recipes and station builds.
CoalObtainable fuel and crafting input.
OreObtainable and used for lantern crafting.
Copper OreObtainable and smelted.
Tin OreObtainable and smelted.
Iron OreObtainable and smelted.
Silver OreObtainable and smelted.
Copper IngotProduced and consumed by bronze alloying.
Tin IngotProduced and consumed by bronze alloying.
Iron IngotProduced and consumed by anvil gear.
Crop SeedsObtainable and plantable.
FoodObtainable, edible, and convertible to seeds.
TorchCraftable and placeable.
LanternCraftable and placeable.

Current Source-Only Items

ItemCurrent sourceCurrent live limitation
Raw CrystalRaw crystal blockNo downstream sink yet.
Silver Ingotsmelt_silverNo downstream sink yet.
Bronze Ingotalloy_bronzeNo downstream sink yet.
Slime Gel, Wet Fiber, Tiny CoreSurface SlimeLive drops with no sinks yet.
Raw Meat, Thorn Quill, Hide ScrapThornratLive drops with no sinks yet.
Crawler Chitin, Cave Silk, Crawler EyesCave CrawlerLive drops with no sinks yet.
Ore Flecks, Tick ShellOre TickLive drops with no sinks yet.
Raider Coins, Weapon ScrapRaider BasicLive drops with no sinks yet.
Oil Rags, Torch HeadsRaider TorchbearerLive drops with no sinks yet.

Current Presentation Systems

SurfaceCurrent live state
Primary HUDA native 19-asset layered dock kit is the preferred runtime path. Contract v2 positions every runtime child from JSON, protects vessel keep-outs, validates state-family geometry and alpha rules, and permits manifest-declared non-interactive decorative layers. Health, attunement, icons, counts, hotkeys, visible labels, actions, and interaction states remain runtime-driven. Map and Events are independent movable modules and can remain open together.
Equipped character presentationCrude helmet, torso, and feet have authored overlays for all ten current bodies. The basic pick, forged pick, and crude axe have authored three-phase swing overlays for all ten bodies. Other equipment retains a rig-aware procedural fallback.
Opening presentationAll eight opening scenes have authored cel pools, with ten PNGs total. Deterministic plotted scenes remain available as fallback.

Presentation defects that do not invalidate the gameplay state are tracked on Known Issues.

Live Species

Human, Dwarf, Elf, Goblin, and Orc are live species entries through data/character_data.json.