Current Live
Generated: 2026-07-16
This page lists wiki surfaces that represent current live behavior or currently obtainable data. Source-only entries appear here only when they are live or defined in current data; planning notes are kept on Planned Data.
Complete Item Loops
| Item | Why it is current-live |
|---|---|
| Dirt | Obtainable and placeable. |
| Wood | Obtainable and used by recipes and station builds. |
| Stone | Obtainable and used by recipes and station builds. |
| Coal | Obtainable fuel and crafting input. |
| Ore | Obtainable and used for lantern crafting. |
| Copper Ore | Obtainable and smelted. |
| Tin Ore | Obtainable and smelted. |
| Iron Ore | Obtainable and smelted. |
| Silver Ore | Obtainable and smelted. |
| Copper Ingot | Produced and consumed by bronze alloying. |
| Tin Ingot | Produced and consumed by bronze alloying. |
| Iron Ingot | Produced and consumed by anvil gear. |
| Crop Seeds | Obtainable and plantable. |
| Food | Obtainable, edible, and convertible to seeds. |
| Torch | Craftable and placeable. |
| Lantern | Craftable and placeable. |
Current Source-Only Items
| Item | Current source | Current live limitation |
|---|---|---|
| Raw Crystal | Raw crystal block | No downstream sink yet. |
| Silver Ingot | smelt_silver | No downstream sink yet. |
| Bronze Ingot | alloy_bronze | No downstream sink yet. |
| Slime Gel, Wet Fiber, Tiny Core | Surface Slime | Live drops with no sinks yet. |
| Raw Meat, Thorn Quill, Hide Scrap | Thornrat | Live drops with no sinks yet. |
| Crawler Chitin, Cave Silk, Crawler Eyes | Cave Crawler | Live drops with no sinks yet. |
| Ore Flecks, Tick Shell | Ore Tick | Live drops with no sinks yet. |
| Raider Coins, Weapon Scrap | Raider Basic | Live drops with no sinks yet. |
| Oil Rags, Torch Heads | Raider Torchbearer | Live drops with no sinks yet. |
Current Presentation Systems
| Surface | Current live state |
|---|---|
| Primary HUD | A native 19-asset layered dock kit is the preferred runtime path. Contract v2 positions every runtime child from JSON, protects vessel keep-outs, validates state-family geometry and alpha rules, and permits manifest-declared non-interactive decorative layers. Health, attunement, icons, counts, hotkeys, visible labels, actions, and interaction states remain runtime-driven. Map and Events are independent movable modules and can remain open together. |
| Equipped character presentation | Crude helmet, torso, and feet have authored overlays for all ten current bodies. The basic pick, forged pick, and crude axe have authored three-phase swing overlays for all ten bodies. Other equipment retains a rig-aware procedural fallback. |
| Opening presentation | All eight opening scenes have authored cel pools, with ten PNGs total. Deterministic plotted scenes remain available as fallback. |
Presentation defects that do not invalidate the gameplay state are tracked on Known Issues.
Live Species
Human, Dwarf, Elf, Goblin, and Orc are live species entries through data/character_data.json.