Lizardfolk
Generated: 2026-07-15
Ancestrypage. Current status:planned.
| Field | Value |
|---|---|
| ID | lizardfolk |
| Page type | Ancestry |
| Status | planned |
| Implementation phase | D |
| Implementation priority | 7 |
| Spawn band | surface |
| Preferred biomes | swamp, riverlands, plains |
| Description | Wetland survivors who anchor Coheronia's river settlements with endurance and clan-law. |
| Visual families | No authored body art. |
Summary
Lizardfolk is a planned ancestry definition loaded from data/ancestries.json.
Body Art Reference
No authored ancestry body art is currently attached to this entry.
Effects
| Bucket | Effect | Value |
|---|---|---|
| player_effects | swim_speed_mult | 1.3 |
| player_effects | water_breathing | True |
| player_effects | poison_resistance_mult | 1.25 |
| player_effects | swamp_movement_mult | 1.2 |
| player_effects | cold_food_stamina_mult | 1.2 |
| player_effects | notes | ['swim speed', 'water breathing', 'poison resistance', 'swamp movement', 'cold increases food/stamina cost'] |
| settlement_effects | swamp_food_economy_mult | 1.15 |
| settlement_effects | swamp_water_economy_mult | 1.15 |
| settlement_effects | poison_sickness_resistance | 0.8 |
| settlement_effects | cold_settlement_consumption | 1.2 |
| settlement_effects | notes | ['swamp food/water economy stronger', 'sickness/poison pressure lower', 'cold settlements consume more'] |