# Goblin
Generated: 2026-07-15
Ancestrypage. Current status:planned.
| Field | Value |
|---|---|
| ID | goblin |
| Page type | Ancestry |
| Status | planned |
| Implementation phase | B |
| Implementation priority | 4 |
| Spawn band | surface_shallow |
| Preferred biomes | surface_ruins, early_caves, hills |
| Description | Resourceful scavengers who turned Coheronia's ruins into workshops and traps. |
| Visual families | Default: 1 canonical image + 2 variants; Female: 1 canonical image + 2 variants |
Summary
Goblin is a validated ancestry definition loaded from data/ancestries.json. The matching species is live/playable through data/character_data.json; expanded ancestry-system fields remain planned.
Body Art Reference
This ancestry currently maps to live player body art, so the current wiki mirrors those authored visuals here.
Default body (goblin)



| Asset id | Role | File |
|---|---|---|
goblin | Canonical image | ../../../../art/generated/players/goblin.png |
goblin_01 | Variant 1 | ../../../../art/generated/players/goblin_01.png |
goblin_02 | Variant 2 | ../../../../art/generated/players/goblin_02.png |
Female body (goblin_female)



| Asset id | Role | File |
|---|---|---|
goblin_female | Canonical image | ../../../../art/generated/players/goblin_female.png |
goblin_female_01 | Variant 1 | ../../../../art/generated/players/goblin_female_01.png |
goblin_female_02 | Variant 2 | ../../../../art/generated/players/goblin_female_02.png |
Effects
| Bucket | Effect | Value |
|---|---|---|
| player_effects | hitbox_reduction | 0.7 |
| player_effects | trap_cost_reduction | 0.7 |
| player_effects | material_recovery_chance | 0.25 |
| player_effects | health_reduction | 0.8 |
| player_effects | notes | ['smaller hitbox', 'cheaper traps', 'material recovery chance', 'lower health'] |
| settlement_effects | repair_cost_reduction | 0.7 |
| settlement_effects | trap_cost_reduction_settlement | 0.7 |
| settlement_effects | salvage_resilience_bonus | 1.1 |
| settlement_effects | baseline_coherence_penalty | -5 |
| settlement_effects | notes | ['lower baseline coherence/trust', 'ruins become valuable'] |