Coheronia Wiki

Skills

Current skill-system review surface, grounded in data/progression/perks.json and the live Skill Constellations panel.

Skill Constellations

The current panel is a star-map presentation over data-driven perk nodes. One lane is live now: Miner. The remaining lanes are present as planned data and need consumer checks before public wording treats them as shipped behavior.

Current Runtime Shape

FieldCurrent state
Point ruleOne perk point per player level above 1.
Live laneMiner.
Planned lanesBuilder, Warden, Forager, Ruler, Explorer, Artisan.
Purchase stateStored in the world save progression state.
UI surfaceSkill Constellations panel, opened from the live HUD path.

Live Miner Lane

PerkCostEffect keyEffect valueRequiresStatus
Stone Recovery1mining_speed1.15noneLive mechanical value.
Deep Sense1detect_ore_range1.20Stone RecoveryGroundwork; needs ore sensing feature before it is meaningful in play.
Tunnel Safety2cave_safety1.20Stone RecoveryGroundwork; needs cave hazard feature before it is meaningful in play.

Serious Work Needed

AreaWhy it mattersSuggested next definition
Lane ownershipPlanned lanes exist, but their gameplay loops are unevenly defined.Add one acceptance note per lane: XP source, first useful perk, and live system dependency.
Effect semanticsSome effect keys are groundwork without shipped consumers.Split every perk into live consumer, stub consumer, or no consumer yet.
Image directionThe star-map panel has a clear mood, but no authored skill icon set is documented.Add a future skill-art convention only after runtime code agrees.
BalanceCurrent costs are readable, but not tied to a broad progression curve.Record target time-to-first-perk, time-to-branch, and total points by milestone.

Continuation Prompt

Continue Coheronia skill-system planning from the current repo state. Read docs/wiki/skills.md, data/progression/perks.json, scripts/ui/skill_tree_panel.gd, and the live progression/save code before editing. Keep wiki wording separated from runtime changes. Do not imply planned lanes are shipped gameplay. For every proposed skill addition, document the effect key, live consumer, XP gate, prerequisite, cost, and art need. Avoid references to named commercial games, studios, characters, sprite sheets, UI styles, or living artists.

Source markdown: skills.md.