# Deep Goblin

Generated: 2026-07-15

> `Ancestry` page. Current status: `planned`.

| Field | Value |
|---|---|
| ID | `deep_goblin` |
| Page type | Ancestry |
| Status | planned |
| Implementation phase | C |
| Implementation priority | None |
| Spawn band | underground |
| Preferred biomes | surface_ruins, early_caves, ore_caves |
| Description | Tunnel gang engineers who improvise shelters and salvage pits deep underground. |
| Visual families | No authored body art. |

## Summary

Deep Goblin is a planned ancestry definition loaded from `data/ancestries.json`.

## Body Art Reference

No authored ancestry body art is currently attached to this entry.

## Effects

| Bucket | Effect | Value |
|---|---|---|
| player_effects | cave_crawl_speed_mult | 1.3 |
| player_effects | scrap_recovery_mult | 1.25 |
| player_effects | trap_bonus_underground | 1.2 |
| player_effects | health_reduction | 0.7 |
| player_effects | notes | ['fastest crawl/tunnel movement', 'scrap bonus', 'trap bonus underground', 'fragile', 'weak surface morale'] |
| settlement_effects | underground_trap_repair_mult | 1.15 |
| settlement_effects | abandoned_mine_reclaim_mult | 1.1 |
| settlement_effects | notes | ['underground traps/repairs excellent'] |

## Related Pages

- [Character Types](../../character_types.md)
