# Deep Gnome

Generated: 2026-07-15

> `Ancestry` page. Current status: `planned`.

| Field | Value |
|---|---|
| ID | `deep_gnome` |
| Page type | Ancestry |
| Status | planned |
| Implementation phase | D |
| Implementation priority | None |
| Spawn band | underground |
| Preferred biomes | crystal_caves, ore_caves, early_caves |
| Description | Underground precision crafters who coax crystal and mechanism into intricate devices. |
| Visual families | No authored body art. |

## Summary

Deep Gnome is a planned ancestry definition loaded from `data/ancestries.json`.

## Body Art Reference

No authored ancestry body art is currently attached to this entry.

## Effects

| Bucket | Effect | Value |
|---|---|---|
| player_effects | crystal_machine_bonus | 1.15 |
| player_effects | precision_crafting_mult | 1.2 |
| player_effects | automation_bonus_deep | 1.15 |
| player_effects | surface_survival_penalty | 0.85 |
| player_effects | notes | ['crystal/machine bonus', 'precision crafting', 'automation bonus', 'poor surface survival'] |
| settlement_effects | underground_automation_mult | 1.2 |
| settlement_effects | crystal_device_mult | 1.15 |
| settlement_effects | food_production_penalty | 0.85 |
| settlement_effects | notes | ['underground automation and crystal devices stronger', 'food production harder'] |

## Related Pages

- [Character Types](../../character_types.md)
