# Deep Elf

Generated: 2026-07-15

> `Ancestry` page. Current status: `planned`.

| Field | Value |
|---|---|
| ID | `deep_elf` |
| Page type | Ancestry |
| Status | planned |
| Implementation phase | C |
| Implementation priority | 6 |
| Spawn band | underground |
| Preferred biomes | crystal_caves, fungal_caves, deep_caverns |
| Description | Hidden city-builders of the crystal depths, secretive and precise in craft and movement. |
| Visual families | No authored body art. |

## Summary

Deep Elf is a planned ancestry definition loaded from `data/ancestries.json`.

## Body Art Reference

No authored ancestry body art is currently attached to this entry.

## Effects

| Bucket | Effect | Value |
|---|---|---|
| player_effects | dark_vision | True |
| player_effects | mushroom_harvest_mult | 1.2 |
| player_effects | crystal_harvest_mult | 1.2 |
| player_effects | underground_movement_mult | 1.1 |
| player_effects | sunlight_stamina_penalty | -0.25 |
| player_effects | notes | ['dark vision', 'mushroom/crystal harvest bonus', 'faster underground movement', 'sunlight/bright surface stamina penalty'] |
| settlement_effects | darkness_load_reduction | 0.85 |
| settlement_effects | fungal_crystal_economy_mult | 1.15 |
| settlement_effects | notes | ['surface daylight settlements less efficient'] |

## Related Pages

- [Character Types](../../character_types.md)
